Credits:
| Production: Oliver Irschitz Artistic Concept: Lia, Miguel Carvalhais Programming and Motiondesign: Martin Zeplichal Soundproduction & Composition: Miguel Carvalhais |
Project: Wonderfall & Content Pools
Date: 11/2008 - ongoing
Location: The Public Gallery, West Bromwich, UK
For: Peyote Cross Design
Tasks: visual design & programing
Date: 11/2008 - ongoing
Location: The Public Gallery, West Bromwich, UK
For: Peyote Cross Design
Tasks: visual design & programing
"Wonderfall", formally called the "Datafall", is an interactive installation at the Public Gallery in West Bromwich, UK.
Originally the piece was designed by Lia and Miguel Carvalhais. The epic piece of digital art changed quite a lot since 2004. My job was to program the piece an keep it up with the changing concepts of the gallery.
The idea of the piece is quite complex to describe: Visitors store their personal data at the entrance of the building. They are tracked via RFID throughout the bulding. When they approach Datafall, the animation instantly adapts to their personal preferences of color, size and age of the falling particles. Via touchpannels the visitor can pick and observe the settings of prior visitors, who are represented in a kind of timeline. The touchpannels influence corresponding parts in the animation and can be used simultaniously.
The personalized particles of the visitors continue to float around in the building into two "Contentpools" where the visitors can splash around in the data with the help of several iFrames.
Originally the piece was designed by Lia and Miguel Carvalhais. The epic piece of digital art changed quite a lot since 2004. My job was to program the piece an keep it up with the changing concepts of the gallery.
The idea of the piece is quite complex to describe: Visitors store their personal data at the entrance of the building. They are tracked via RFID throughout the bulding. When they approach Datafall, the animation instantly adapts to their personal preferences of color, size and age of the falling particles. Via touchpannels the visitor can pick and observe the settings of prior visitors, who are represented in a kind of timeline. The touchpannels influence corresponding parts in the animation and can be used simultaniously.
The personalized particles of the visitors continue to float around in the building into two "Contentpools" where the visitors can splash around in the data with the help of several iFrames.
